Game Developers Conference.
Speaking about narrative design at the the world's largest professional video game industry event.
CONTEXTThe Game Developers Conference (GDC) brings together 28,000 attendees every year to exchange ideas and shape the future of the industry with five days of education, inspiration, and networking at the Moscone Convention Center in San Francisco. Attendees include programmers, artists, producers, game designers, business decision-makers, and others involved in the development of interactive games and immersive experiences.
WORKAt the 2019 conference, I presented three talks, which are available to watch online in the GDC Vault (subscription required):
- Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
How I’ve designed engaging stories for mobile players who don’t want to read any text.
- Expanding the World of Candy Crush: A Postmortem on Candy Crush Friends Saga
- How to Get a Job Writing for Games
Zak Garriss and I give general advice for breaking into the industry as a narrative designer and game writer.
ARTICLES & PRESS
- GameDeveloper.com: Crash meetings, keep a lore bible, and other narrative design tips learned at King
- Medium: Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
CONTENT DESIGN & UX. Netflix Games. Bank of America VUI & Chatbot. DIRECTV Web & Mobile. GAME WRITING. Candy Crush Saga. Candy Crush Friends. Cars. My Little Pony. Zombiewood. Order & Chaos Duels. SPEAKING & TEACHING. Game Developers Conference. General Assembly UX Writing Class. COMICS. Game Dev Adventures. My Pet Turtle.
About. Resume. LinkedIn. Email.
©2022 Tracey Watson